23.10.2007
m-Learning: USING OF LEARNING GAME RESOURCES BASED ON EDUCATIONAL CONTENT IN-SERVICE GRUNDTVIG/COMENIUS TRAINING COURSE Course Information Reference Number: LT-2008-020-002 You can read the course decription in the course database here .. If you would like to participate: - contact the Course organisers (see Contact persons in contacts below)
- approach your LLP National Agency to ask for a grant. Their addresses can be found at http://ec.europa.eu/education/programmes/llp/national_en.html
Please, pay attention to the APPLICATION DEADLINE for presented m-Learning Grundtvig/Comenius mobility In-Service Training course: 31 March, 2008. ------------------------------------------------------------- THEMATIC FIELD OF THE TRAINING: GENERAL IN-SERVICE TRAINING Pedagogy and didactics, Intercultural education, Inclusive approaches, Combating failure in education, Fight against school failure & link school and work, European citizenship & European dimension, Courses on adult literacy/basic skills, Information and communication technologies LANGUAGES USED DURING THE TRAINING Main language: English Other languages used during the training: Italian, Romanian Language version(s) in which materials will be provided: Bulgarian, English, Greek, Italian, Lithuanian, Romanian, Spanish, Turkish EDUCATION SECTOR OF THE TRAINING PARTICIPANTS School and pre-school education: General secondary, Vocational/Technical secondary, Special education for disabled people Adult education: Adult education provider, Second chance or remedial education, Adult education for disabled people Organisations working with migrant groups/ethnic minorities, Other sectors of adult education TARGET AUDIENCE Teachers (Pre-school, primary, secondary, vocational, adult, special needs), Teacher trainers, Headteachers/principals/managers of schools/organisations offering adult education, Other (Paid or voluntary) management staff in institutions/organisations. INSTITUTION ORGANISING THE TRAINING Švietimo ir kultūros mobilųjų technologijų institutas Pasilaiciu 15-86 06107 – Vilnius, Lithuania www.imotec.lt Ph. +37052409519/ +370 61060961 Fax. +370 52409519 e-mail:
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FULL DESCRIPTION OF TRAINING CONTENTS
Preparation Pre-course information in English will be provided before the course starts. All participants will be introduced to the games web platform and ILGRECO project outputs in the project website. A preparation pack for the trainees will be published on-line at least one month before the course. Participants will be invited to prepare a personal presentation expressing their needs. Presentations will be the object of discussion in the first session/day of the course. Information documents will be sent to applicants outlining the work agenda details and teaching methods. Participants will be asked to choose a subject they would like to develop during the training session and to elaborate its content to be able to transform it into an educational product / game during the training. The language used during the course will be English with some tutoring in Italian and in Romanian. Objectives Educators who have no experience in the field of mobile learning (m-learning) indicate that one of the predominant barriers to educators taking up m-learning is lack of understanding about where to start in a relatively new frontier of education. This course provides an introduction to m-learning as a method for facilitating social, connected learning practices, provides guidance for educators who would like to try out m-learning strategies and looks to the future of socially and informationally connected m-learning.
In most European countries the educational methods do not integrate m-learning in formal education. Research carried out by the ILGRECO project partners identifies the m-learning characteristics and usability in Adult Education from different points of view. The course aims:
- to investigate m-learning methods and tendencies in education;
- to overview mobile tools and open source applications suitable for educational purposes;
- to acknowledge the pedagogical and andragogical aspects of developed methodology;
- to learn how to use ILGRECO educational games’ application and CMSs;
- to learn to convert didactic contents into m-learning packages that are coherent with the target learning groups abilities;
- to create a video recording of all course activities for sustainable using of course content;
- to measure the efficiency of their knowledge transfer effectiveness during the training process itself;
- to exchange best practices among each other and with the trainers regarding the transfer of knowledge to others;
- to develop a degree of intercultural awareness by working together with persons of different origins.
Methodology - participants will be provided with practical teaching skills, techniques and methodologies.
- participants will be encouraged and assisted to develop their own training subjects (chosen in the preparation phase) and during the training they will learn step by step to transform its content into m-learning packages; they will work individually or in groups to develop an educational product, using the technical resources provided by the organizers.
- an online tutoring will be provided before, during and after the course through web-groups (yahoo groups).
- a free online video tutoring through series of course records published in web.2 environment (YouTube) will be provided.
- participants will be trained to use team-building as an instrumental tool in the training process.
Follow-up After the course the following will be achieved and established: - distance learning activities
- email contacts with trainers
- self-evaluation of lessons after the training cours
All participants will have the possibility to use online tutoring through web-groups (yahoo groups) and course recordings in video format.
Participants wishing to further perfect the learning tools and the teaching instruments, they have developed during the training, will have the possibility to consult via email their trainers and to consolidate their achievements. Participants will also be encouraged to share their experiences via a dedicated online forum that will be opened on the project website. PROGRAMME OF THE TRAINING ACTIVITIES (DAY BY DAY) 1 DAY - Welcome dinner. Introduction of the participants and of their institutions
2 DAY - Participants expectations. - Introduction to the module: m-Learning methods and tendencies in education This module explores the newest tendencies and researches in m-learning field. It attempts to overview the mainstream and stereotypes in order to enhance understanding about the new technology impact on education - Introduction to the module: Mobile devices, protocol for communication, usable m-learning open source applications This module develops participants awareness in technology, its use and provides beneficial effects on how they could use it for their daily work. Two interrelated building modules: 1) technical specifications of mobile devices and 2) basic open source applications permitting to use mobile devices for educational purposes
3 DAY - Introduction to the module: ILGRECO educational games – methodology. Examples: Learning language through mobile games - Introduction to the module: ILGRECO educational games – web and mobile graphical interface - Practical workshop on how to use ILGRECO educational games This model will present educational games structure and methodology that will allow to use the same environment for different types of teaching subjects
4 DAY - Introduction to the module: ILGRECO educational games – content management system - Workshop on educational content preparation for m-platform. This module will present the educational game internal structure and will teach the use of CMSs based environments for different contents - Social programme
5 DAY - Introduction to the module: convert didactic contents into m-learning packages that are coherent with the target learning groups abilities - Workshop: teams working on content development - Discussion: added value of the proposed system. Advantages, positive and negative aspects
6 DAY - Discussion: 'what can participants use for their work in their organisations?' - Course evaluation, self-evaluation - Certificates - Social programme TYPE OF CERTIFICATION OF ATTENDANCE AWARDED Certificate of attendance including description of training content and time input. INFORMATION ON COURSE SESSION/S SESSION 1 DATES: 14-19 July, 2008 HOST INSTITUTION: Polo Europeo Della Conoscenza – IC Lorenzi Via Pio Brugnoli 34, Fumane 37022 Verona, Italy CONTACT PERSON: Vilma Butkute Phone: 00370 61060961/ 00370 52409519 Fax: 00370 52409519 e-mail:
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FEES FOR ACCOMMODATION AND MEALS: € 790.00 (Accommodation & all meals) PARTICIPATION / COURSE FEES: € 750.00 TOTAL COURSE FEE PER PARTICIPANT : € 1540.00 SESSION 2 DATES: 14-19 September, 2008
HOST INSTITUTION: Centrul de Pregătire Profesională în Cultură Calea Dorobanţilor nr. 99 A, Sector 1 010561 Bucharest, Romania CONTACT PERSON: Adina Dragu Phone: +4-021-230.08.37 Fax: +4-021-230.21.94 e-mail
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URL: www.cppc.ro FEES FOR ACCOMMODATION AND MEALS: € 790.00 (Accommodation & all meals) PARTICIPATION / COURSE FEES: € 750.00 TOTAL COURSE FEES PER PARTICIPANT : € 1540.00 Welcome to the training course!
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